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-   -   ach ten shaft :P (https://forum.unreal.pl/showthread.php?t=16099)

Pajda 23-01-2004 05:54

Cang specjalnie dla Ciebie cytat z bibli UT :P Wytluscilem okolice najwazniejszego ;)

"The green lightsaber-like effect is divided in its length into 10 segments of 81uu length. Each of these segments does a fixed damage of 10.8 health on first contact with the player. So if you move towards an opponent and back away from him you are doing a bit more damage, than usually. The best thing about this is, that the segments "forget" their last target as soon as you switch to a different segment, so the 10.8 damage on 1st contact always refreshes. That`s why the best method would be to switch fast between 2 segments, but you would have to know the exact segment borders in order to do that and they are too difficult to see. But theoretically you could do an insane amount of damage with this method.
This is the reason, why the pulse seems to do much more damage sometimes."

Zrodlo:
http://www.ocrana.de/utbible/weapons_pulse_gun.htm


Co do UT2k3 to jak widze jak niezalicza, robi to w dluzszych odstepach etc. to nie czaje o co w tym nowym pulse chodzi :P Ale teoria nie powinna byc inna od UTkowego.

Cang 23-01-2004 13:41

mowilem przeciez, ze ostatni raz zagladalem tamw 2001, moglo mi sie pozapominac :ząbki:

ZyZ 23-01-2004 18:27

Cytat:

Wysłane przez: Pajda

Co do UT2k3 to jak widze jak niezalicza, robi to w dluzszych odstepach etc. to nie czaje o co w tym nowym pulse chodzi :P Ale teoria nie powinna byc inna od UTkowego.

w 2k4 maja 2-krotnie zminiejszyc okres pomiedzy updateami trafiles-nietrafiles w pulse


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